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	<title>Comments on: Forget me Nauts</title>
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	<link>http://www.multiplaying.net/contributors/slurm-factory/forget-me-nauts/</link>
	<description>Gaming as life allows</description>
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		<title>By: Slurms</title>
		<link>http://www.multiplaying.net/contributors/slurm-factory/forget-me-nauts/comment-page-1/#comment-587</link>
		<dc:creator>Slurms</dc:creator>
		<pubDate>Thu, 01 Oct 2009 02:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1568#comment-587</guid>
		<description>oh yeah, this:

&quot;I firmly believe gaming can be incorporated into the educational sphere and I find this is one of the few games that attempt to branch mass market gaming to educational gaming&quot;

I got that. Agreed wholeheartedly. That was my initial reaction when I was playing it with my daughter by my side. But the more I played it, the harder I found to include her in certain puzzles, and the more I was fiddling with the controls rather than coming up with clever objects hehe. I&#039;d love to see them create a simplified version of this with the same library of words for, say, the PC which could have educational use.</description>
		<content:encoded><![CDATA[<p>oh yeah, this:</p>
<p>&#8220;I firmly believe gaming can be incorporated into the educational sphere and I find this is one of the few games that attempt to branch mass market gaming to educational gaming&#8221;</p>
<p>I got that. Agreed wholeheartedly. That was my initial reaction when I was playing it with my daughter by my side. But the more I played it, the harder I found to include her in certain puzzles, and the more I was fiddling with the controls rather than coming up with clever objects hehe. I&#8217;d love to see them create a simplified version of this with the same library of words for, say, the PC which could have educational use.</p>
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		<title>By: Kelly</title>
		<link>http://www.multiplaying.net/contributors/slurm-factory/forget-me-nauts/comment-page-1/#comment-585</link>
		<dc:creator>Kelly</dc:creator>
		<pubDate>Thu, 01 Oct 2009 01:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1568#comment-585</guid>
		<description>First, thanks for linking me!! Much &lt;3.

Second, I think it&#039;s so interesting that you wrote that you opted for the easiest route. Perhaps, since I&#039;m such an English junkie (as is Frank), my initial reaction was:

I must defeat this word bank!

Perhaps you need a particular personality to desire that. Or to have a freakish relationship with the English language. Or something weird like that.

In my limited play time, I could see what you are frustrated with. Obviously my post was less of a &quot;game review&quot; and more &quot;look at the potentials that this game can usher in.&quot; I firmly believe gaming can be incorporated into the educational sphere and I find this is one of the few games that attempt to branch mass market gaming to educational gaming. I&#039;d love to see more attempts like this.

Thanks again for linking me, great post!</description>
		<content:encoded><![CDATA[<p>First, thanks for linking me!! Much &lt;3.</p>
<p>Second, I think it&#039;s so interesting that you wrote that you opted for the easiest route. Perhaps, since I&#039;m such an English junkie (as is Frank), my initial reaction was:</p>
<p>I must defeat this word bank!</p>
<p>Perhaps you need a particular personality to desire that. Or to have a freakish relationship with the English language. Or something weird like that.</p>
<p>In my limited play time, I could see what you are frustrated with. Obviously my post was less of a &quot;game review&quot; and more &quot;look at the potentials that this game can usher in.&quot; I firmly believe gaming can be incorporated into the educational sphere and I find this is one of the few games that attempt to branch mass market gaming to educational gaming. I&#039;d love to see more attempts like this.</p>
<p>Thanks again for linking me, great post!</p>
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		<title>By: Dean</title>
		<link>http://www.multiplaying.net/contributors/slurm-factory/forget-me-nauts/comment-page-1/#comment-581</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1568#comment-581</guid>
		<description>You&#039;re pretty much dead on with this.  The control is absolutely atrocious.  I fall back on these items constantly:  rope, lunar lander (hovers in mid air), death, zeus, mechanic (for levers), jet pack, hammer, ice berg (cause the tiny bridge sucks), toaster (to kill stuff in the water) and ice (to put out fires).  If anything, the game kind of stifles my imagination because whenever I try something imaginative...the game punishes me.  Good post!</description>
		<content:encoded><![CDATA[<p>You&#8217;re pretty much dead on with this.  The control is absolutely atrocious.  I fall back on these items constantly:  rope, lunar lander (hovers in mid air), death, zeus, mechanic (for levers), jet pack, hammer, ice berg (cause the tiny bridge sucks), toaster (to kill stuff in the water) and ice (to put out fires).  If anything, the game kind of stifles my imagination because whenever I try something imaginative&#8230;the game punishes me.  Good post!</p>
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