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	<title>Comments on: Zone Creation Part 2</title>
	<atom:link href="http://www.multiplaying.net/2009/10/11/zone-creation-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.multiplaying.net/platform/pc-gaming/zone-creation-part-2/</link>
	<description>Gaming as life allows</description>
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		<title>By: Winin</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/zone-creation-part-2/comment-page-1/#comment-661</link>
		<dc:creator>Winin</dc:creator>
		<pubDate>Tue, 13 Oct 2009 03:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1677#comment-661</guid>
		<description>Yep. Actually in the version I&#039;m using to build the zone, you can walk through all the objects. Trees, stones, etc. :) But yeah, we&#039;ll have bushes, ferns, very small rocks.</description>
		<content:encoded><![CDATA[<p>Yep. Actually in the version I&#8217;m using to build the zone, you can walk through all the objects. Trees, stones, etc. <img src='http://www.multiplaying.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But yeah, we&#8217;ll have bushes, ferns, very small rocks.</p>
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		<title>By: Sarc</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/zone-creation-part-2/comment-page-1/#comment-659</link>
		<dc:creator>Sarc</dc:creator>
		<pubDate>Tue, 13 Oct 2009 01:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1677#comment-659</guid>
		<description>ah ok ok.

can you put in objects that block sight, but you can move through? i.e. a huge bush  that people could hide in to shoot out of or something?</description>
		<content:encoded><![CDATA[<p>ah ok ok.</p>
<p>can you put in objects that block sight, but you can move through? i.e. a huge bush  that people could hide in to shoot out of or something?</p>
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		<title>By: Winin</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/zone-creation-part-2/comment-page-1/#comment-650</link>
		<dc:creator>Winin</dc:creator>
		<pubDate>Mon, 12 Oct 2009 02:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1677#comment-650</guid>
		<description>At first we had to go with 256x256 pixel textures, but it looked blurry up close. So we tried the toonish look, but it didn&#039;t really do it for us. Then Dave came up with some good ways to optimize the engine so we could get away with 512x512 pixel textures (the last pic). Much better looking. 

What do you mean by line of sight? Partially the problem is the iPod. The terrain works to occlude (so it only processes things that are in line of sight and not blocked by terrain). Models don&#039;t occlude on those devices sadly. That means, if I made a big flat area, and then we added a bunch of trees and buildings so that you couldn&#039;t see more than 10feet, it would play like a slideshow. So I designed the area to have lots of canyons and hills and things to avoid such slowdowns.</description>
		<content:encoded><![CDATA[<p>At first we had to go with 256&#215;256 pixel textures, but it looked blurry up close. So we tried the toonish look, but it didn&#8217;t really do it for us. Then Dave came up with some good ways to optimize the engine so we could get away with 512&#215;512 pixel textures (the last pic). Much better looking. </p>
<p>What do you mean by line of sight? Partially the problem is the iPod. The terrain works to occlude (so it only processes things that are in line of sight and not blocked by terrain). Models don&#8217;t occlude on those devices sadly. That means, if I made a big flat area, and then we added a bunch of trees and buildings so that you couldn&#8217;t see more than 10feet, it would play like a slideshow. So I designed the area to have lots of canyons and hills and things to avoid such slowdowns.</p>
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		<title>By: Sarc</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/zone-creation-part-2/comment-page-1/#comment-649</link>
		<dc:creator>Sarc</dc:creator>
		<pubDate>Sun, 11 Oct 2009 23:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=1677#comment-649</guid>
		<description>i like 512 texture test 2 (the last one)  ahs a very foresty feel. 

does your engine allow for Line of Sight?</description>
		<content:encoded><![CDATA[<p>i like 512 texture test 2 (the last one)  ahs a very foresty feel. </p>
<p>does your engine allow for Line of Sight?</p>
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