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	<title>Comments on: Demoman Update Ideas</title>
	<atom:link href="http://www.multiplaying.net/2009/11/17/demoman-update-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/</link>
	<description>Gaming as life allows</description>
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		<title>By: Steve &#34;Slurms&#34; Lichtsinn</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-4464</link>
		<dc:creator>Steve &#34;Slurms&#34; Lichtsinn</dc:creator>
		<pubDate>Fri, 04 Feb 2011 12:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-4464</guid>
		<description>I never said that in the post, but I don&#039;t suppose you read it. The picture was actually early art for the Demoman, he was later changed to be what we all know him as today. 

Thanks for visiting the site!

(oh by the way, you may want to get that keyboard looked at)</description>
		<content:encoded><![CDATA[<p>I never said that in the post, but I don&#8217;t suppose you read it. The picture was actually early art for the Demoman, he was later changed to be what we all know him as today. </p>
<p>Thanks for visiting the site!</p>
<p>(oh by the way, you may want to get that keyboard looked at)</p>
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		<title>By: max</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-4463</link>
		<dc:creator>max</dc:creator>
		<pubDate>Fri, 04 Feb 2011 12:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-4463</guid>
		<description>I dont get it, u want demoman to also be a wwhite character? i think the gsme have to few asian, latina and black people, like, why cant the scout be black?</description>
		<content:encoded><![CDATA[<p>I dont get it, u want demoman to also be a wwhite character? i think the gsme have to few asian, latina and black people, like, why cant the scout be black?</p>
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		<title>By: Kaarenyth</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-913</link>
		<dc:creator>Kaarenyth</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-913</guid>
		<description>Wait??? you Run away from people?


Maybe thats what I&#039;m doing wrong!


(side note didn&#039;t know that and good to know!)</description>
		<content:encoded><![CDATA[<p>Wait??? you Run away from people?</p>
<p>Maybe thats what I&#8217;m doing wrong!</p>
<p>(side note didn&#8217;t know that and good to know!)</p>
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		<title>By: Slurms</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-911</link>
		<dc:creator>Slurms</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-911</guid>
		<description>&quot;would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP’ed&quot;

It currently does this. Only off of vertical structures though. (you can&#039;t bounce off the ground and do it.)

I actually use this a lot. If I have someone chasing me through a doorway, I&#039;ll bounce the nade off the top of the doorway and attempt to catch the pursuer.</description>
		<content:encoded><![CDATA[<p>&#8220;would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP’ed&#8221;</p>
<p>It currently does this. Only off of vertical structures though. (you can&#8217;t bounce off the ground and do it.)</p>
<p>I actually use this a lot. If I have someone chasing me through a doorway, I&#8217;ll bounce the nade off the top of the doorway and attempt to catch the pursuer.</p>
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		<title>By: Kaarenyth</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-910</link>
		<dc:creator>Kaarenyth</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-910</guid>
		<description>I&#039;ve been having a lot of fun w/ the Demo but it is one of the more &#039;challenging&#039; classes I&#039;ve played because of the delayed detonation.


As such the instant detonate on the Grenade toss sounds like a good idea -- but my problem w/ that would be that typically I bounce grenades off the walls essentially around corners into hard to see/reach areas going Boom and damaging nasties in said room.

I would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP&#039;ed and allow for a wide variety of misplaced shots to still have results.  Balance is something that sounds easy but its an interesting mental exercise.

I&#039;ve been having a lot of fun w/ the Demo but it is one of the more &#039;challenging&#039; classes I&#039;ve played because of the delayed detonation.  Making it a little more productive for the begging/naive players would make me happier!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been having a lot of fun w/ the Demo but it is one of the more &#8216;challenging&#8217; classes I&#8217;ve played because of the delayed detonation.</p>
<p>As such the instant detonate on the Grenade toss sounds like a good idea &#8212; but my problem w/ that would be that typically I bounce grenades off the walls essentially around corners into hard to see/reach areas going Boom and damaging nasties in said room.</p>
<p>I would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP&#8217;ed and allow for a wide variety of misplaced shots to still have results.  Balance is something that sounds easy but its an interesting mental exercise.</p>
<p>I&#8217;ve been having a lot of fun w/ the Demo but it is one of the more &#8216;challenging&#8217; classes I&#8217;ve played because of the delayed detonation.  Making it a little more productive for the begging/naive players would make me happier!</p>
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	<item>
		<title>By: Rer</title>
		<link>http://www.multiplaying.net/platform/pc-gaming/demoman-update-ideas/comment-page-1/#comment-906</link>
		<dc:creator>Rer</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-906</guid>
		<description>Sounds like a good idea to me!</description>
		<content:encoded><![CDATA[<p>Sounds like a good idea to me!</p>
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