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	<title>Comments on: Demoman Update Ideas</title>
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	<link>http://www.multiplaying.net/2009/11/17/demoman-update-ideas/</link>
	<description>Gaming as life allows</description>
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		<title>By: Kaarenyth</title>
		<link>http://www.multiplaying.net/2009/11/17/demoman-update-ideas/comment-page-1/#comment-913</link>
		<dc:creator>Kaarenyth</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-913</guid>
		<description>Wait??? you Run away from people?


Maybe thats what I&#039;m doing wrong!


(side note didn&#039;t know that and good to know!)</description>
		<content:encoded><![CDATA[<p>Wait??? you Run away from people?</p>
<p>Maybe thats what I&#8217;m doing wrong!</p>
<p>(side note didn&#8217;t know that and good to know!)</p>
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		<title>By: Slurms</title>
		<link>http://www.multiplaying.net/2009/11/17/demoman-update-ideas/comment-page-1/#comment-911</link>
		<dc:creator>Slurms</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-911</guid>
		<description>&quot;would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP’ed&quot;

It currently does this. Only off of vertical structures though. (you can&#039;t bounce off the ground and do it.)

I actually use this a lot. If I have someone chasing me through a doorway, I&#039;ll bounce the nade off the top of the doorway and attempt to catch the pursuer.</description>
		<content:encoded><![CDATA[<p>&#8220;would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP’ed&#8221;</p>
<p>It currently does this. Only off of vertical structures though. (you can&#8217;t bounce off the ground and do it.)</p>
<p>I actually use this a lot. If I have someone chasing me through a doorway, I&#8217;ll bounce the nade off the top of the doorway and attempt to catch the pursuer.</p>
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		<title>By: Kaarenyth</title>
		<link>http://www.multiplaying.net/2009/11/17/demoman-update-ideas/comment-page-1/#comment-910</link>
		<dc:creator>Kaarenyth</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-910</guid>
		<description>I&#039;ve been having a lot of fun w/ the Demo but it is one of the more &#039;challenging&#039; classes I&#039;ve played because of the delayed detonation.


As such the instant detonate on the Grenade toss sounds like a good idea -- but my problem w/ that would be that typically I bounce grenades off the walls essentially around corners into hard to see/reach areas going Boom and damaging nasties in said room.

I would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP&#039;ed and allow for a wide variety of misplaced shots to still have results.  Balance is something that sounds easy but its an interesting mental exercise.

I&#039;ve been having a lot of fun w/ the Demo but it is one of the more &#039;challenging&#039; classes I&#039;ve played because of the delayed detonation.  Making it a little more productive for the begging/naive players would make me happier!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been having a lot of fun w/ the Demo but it is one of the more &#8216;challenging&#8217; classes I&#8217;ve played because of the delayed detonation.</p>
<p>As such the instant detonate on the Grenade toss sounds like a good idea &#8212; but my problem w/ that would be that typically I bounce grenades off the walls essentially around corners into hard to see/reach areas going Boom and damaging nasties in said room.</p>
<p>I would think coding in the ability to bounce off terrain but go boom on impact w/ a person would seem a bit OP&#8217;ed and allow for a wide variety of misplaced shots to still have results.  Balance is something that sounds easy but its an interesting mental exercise.</p>
<p>I&#8217;ve been having a lot of fun w/ the Demo but it is one of the more &#8216;challenging&#8217; classes I&#8217;ve played because of the delayed detonation.  Making it a little more productive for the begging/naive players would make me happier!</p>
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	<item>
		<title>By: Rer</title>
		<link>http://www.multiplaying.net/2009/11/17/demoman-update-ideas/comment-page-1/#comment-906</link>
		<dc:creator>Rer</dc:creator>
		<pubDate>Wed, 18 Nov 2009 00:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2136#comment-906</guid>
		<description>Sounds like a good idea to me!</description>
		<content:encoded><![CDATA[<p>Sounds like a good idea to me!</p>
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