World Building: Creating the World Map
by Todd "Winin" Edwards
Now that DangerLands has a starting zone and is in testing, I’m turning my thoughts towards the bigger picture; specifically the world. I had a hazy notion of what the world was like, but now is the time when I needed to lay it all out.
You see, I got promoted in the DangerLands family. I’m now in charge of World Building. That means I oversee how the world is laid out, the history of the world and all the people, zone design, and zone connectivity. And I’m sure more things I haven’t discovered yet. I even have a minion now. Tom has been doing a lot to create the indigenous people that inhabit DangerLands (humans, you see, are just visiting). He already had a lot of language and culture done, so I created a world map to help him out. He’ll now be able to figure out where the people lived, built cities, and then let them crumble. Those will be the ruins and dungeons that I’ll get to build and you’ll get to explore.
Also, the map will be used as a screen for traveling around the world. Enjoy!
PS We are going to make this into a Facebook app as well. All your coffeebreaks are belong to us.
PPS To help test the game, check out the DangerLands forum and the LIVEDev (beta) test site. When it asks for an account, just make up a new one.






Soo by releasing a Facebook app, won’t that hurt your potential profits on the iPhone/Touch?
We always planned a browser version. The idea is that you play on your phone when you are away from your desk, and from your computer when you are there. Also, surprisingly enough, not everyone has an iPhone.