<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Achievement Haters Anonymous</title>
	<atom:link href="http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/</link>
	<description>Gaming as life allows</description>
	<lastBuildDate>Fri, 10 Sep 2010 22:13:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Solvanirn</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-987</link>
		<dc:creator>Solvanirn</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-987</guid>
		<description>I really love achievements that are either hard or challenging.  It is just idiotic that some achievements are damn near impossible, but they at least keep people interested in a game.  Mass Effect for me is a perfect example.  Just playing though once wasn&#039;t enough, but going through multiple times, using different skills and party members.  Also using achievements for different &#039;Modes&#039; in MMORPGS like WoW helped add a new depth and challenge to the game.  If it wasn&#039;t for the extreme repetitiveness of the game itself I would still be enjoying it.

The only thing I really do not like is if you get an achievement that is hard to do, then lose it.  It really kind of irks me.  Good example of this is Left4Dead2 for the gnome achievement (seriously screw that gnome).  I still don&#039;t know if Valve got their achievement system under control or not and I do not really care, especially since it reset your stats as well (which some used a gage for letting you into PuG games).

I thoroughly enjoyed Aion&#039;s Title system.  But after a while you just saw the same titles over and over again because they were so good.</description>
		<content:encoded><![CDATA[<p>I really love achievements that are either hard or challenging.  It is just idiotic that some achievements are damn near impossible, but they at least keep people interested in a game.  Mass Effect for me is a perfect example.  Just playing though once wasn&#8217;t enough, but going through multiple times, using different skills and party members.  Also using achievements for different &#8216;Modes&#8217; in MMORPGS like WoW helped add a new depth and challenge to the game.  If it wasn&#8217;t for the extreme repetitiveness of the game itself I would still be enjoying it.</p>
<p>The only thing I really do not like is if you get an achievement that is hard to do, then lose it.  It really kind of irks me.  Good example of this is Left4Dead2 for the gnome achievement (seriously screw that gnome).  I still don&#8217;t know if Valve got their achievement system under control or not and I do not really care, especially since it reset your stats as well (which some used a gage for letting you into PuG games).</p>
<p>I thoroughly enjoyed Aion&#8217;s Title system.  But after a while you just saw the same titles over and over again because they were so good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lonomonkey</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-986</link>
		<dc:creator>Lonomonkey</dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-986</guid>
		<description>Hi, I&#039;m Lono and I&#039;m an addict. I used to love achievements. Now I hate them because they ruined many a good game experience. The other night I fell for it again tough and played 2 hours to get some achievments for completing perfectly some missions. 

I fell for them again and I wish that with prayer and your help I will get better. Thank you.</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m Lono and I&#8217;m an addict. I used to love achievements. Now I hate them because they ruined many a good game experience. The other night I fell for it again tough and played 2 hours to get some achievments for completing perfectly some missions. </p>
<p>I fell for them again and I wish that with prayer and your help I will get better. Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: /AFK &#8211; Jedi, Jedi Everywhere edition &#171; Bio Break</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-984</link>
		<dc:creator>/AFK &#8211; Jedi, Jedi Everywhere edition &#171; Bio Break</dc:creator>
		<pubDate>Sun, 29 Nov 2009 13:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-984</guid>
		<description>[...] Slurms re: Achievements &#8211; &#8220;Hi, I’m Steve, and I used to hate achievement systems.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Slurms re: Achievements &#8211; &#8220;Hi, I’m Steve, and I used to hate achievement systems.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dickie</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-975</link>
		<dc:creator>Dickie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 01:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-975</guid>
		<description>Sadly, the traits do become more important later on, and they become way more redundant as well.  Killing 500 wargs to ge +13 agility gets silly. However, I don&#039;t mind it so much in lotro because of everything else it brings.</description>
		<content:encoded><![CDATA[<p>Sadly, the traits do become more important later on, and they become way more redundant as well.  Killing 500 wargs to ge +13 agility gets silly. However, I don&#8217;t mind it so much in lotro because of everything else it brings.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xXJayeDuBXx</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-974</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Thu, 26 Nov 2009 18:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-974</guid>
		<description>There was a period of time when I was an achievement whore for the 360. I would buy used games from Gamestop and then exchange them for other used games just to get some easy achievements. I have since slowed down on trying to get achievements.

But the deed/trait system in LOTRO is great. It gives me a secondary goal while questing or it gives me something to do if I just want to goof off for a bit.</description>
		<content:encoded><![CDATA[<p>There was a period of time when I was an achievement whore for the 360. I would buy used games from Gamestop and then exchange them for other used games just to get some easy achievements. I have since slowed down on trying to get achievements.</p>
<p>But the deed/trait system in LOTRO is great. It gives me a secondary goal while questing or it gives me something to do if I just want to goof off for a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tony</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-973</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-973</guid>
		<description>I really only like achievements when they actually mean something.  For instance, in was you got an achievement just for encountering something.  This is not necessary.  I just got an achievement in LotRO for making it to level 5 without dieing.  Not needed.  Really have not yet ran into anything that can kill me.  I want achievements for things that show accomplishing something.</description>
		<content:encoded><![CDATA[<p>I really only like achievements when they actually mean something.  For instance, in was you got an achievement just for encountering something.  This is not necessary.  I just got an achievement in LotRO for making it to level 5 without dieing.  Not needed.  Really have not yet ran into anything that can kill me.  I want achievements for things that show accomplishing something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grok</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-972</link>
		<dc:creator>Grok</dc:creator>
		<pubDate>Thu, 26 Nov 2009 13:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-972</guid>
		<description>LOTRO is the only game where achievements have been important to me. When WoW introduced them it really changed the game for me. Suddenly the group of people I played with were obsessed with them, to the point where they would run tired old instances or perform insanely repetitive tasks just to get a few more points. For the most part those achievements added nothing to the game other than titles and bragging rights, and that stuff just doesn&#039;t interest me.

In LOTRO however the traits/achievement system feels more natural. The tasks fit in with my normal questing  and the rewards feel worth the effort.</description>
		<content:encoded><![CDATA[<p>LOTRO is the only game where achievements have been important to me. When WoW introduced them it really changed the game for me. Suddenly the group of people I played with were obsessed with them, to the point where they would run tired old instances or perform insanely repetitive tasks just to get a few more points. For the most part those achievements added nothing to the game other than titles and bragging rights, and that stuff just doesn&#8217;t interest me.</p>
<p>In LOTRO however the traits/achievement system feels more natural. The tasks fit in with my normal questing  and the rewards feel worth the effort.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dean</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-969</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-969</guid>
		<description>Man, I&#039;ve done some stupid crap on my 360 in order to get achievements, all for the sake of seeing that little number get higher than my friends!  I&#039;ve found for some people it&#039;s being completionist (sometimes to the point of lunacy), and for others it&#039;s the metagame - the game within the game - that they find fun.  Regardless, it&#039;s there if you want it and provides another way for the consumer to play their game.  This, I support!

Completing deeds for traits in LotRO can be a necessary evil for end game stuff.  People can be snobby about how you&#039;re &quot;traited&quot; for certain things (like dps vs heals or cc or whatever).  I believe it becomes vital for raids...but I&#039;m not there yet (and may never be).  From what I&#039;ve seen, if you&#039;re not traited properly or have the wrong virtues slotted or too low, then you will be told that&#039;s the case and may be requested to retrait.  Otherwise, for general gameplay, they&#039;re there as a &quot;carrot&quot; and to make the game easier, but aren&#039;t vital.  Then the normal completionist/metagame rules apply :)</description>
		<content:encoded><![CDATA[<p>Man, I&#8217;ve done some stupid crap on my 360 in order to get achievements, all for the sake of seeing that little number get higher than my friends!  I&#8217;ve found for some people it&#8217;s being completionist (sometimes to the point of lunacy), and for others it&#8217;s the metagame &#8211; the game within the game &#8211; that they find fun.  Regardless, it&#8217;s there if you want it and provides another way for the consumer to play their game.  This, I support!</p>
<p>Completing deeds for traits in LotRO can be a necessary evil for end game stuff.  People can be snobby about how you&#8217;re &#8220;traited&#8221; for certain things (like dps vs heals or cc or whatever).  I believe it becomes vital for raids&#8230;but I&#8217;m not there yet (and may never be).  From what I&#8217;ve seen, if you&#8217;re not traited properly or have the wrong virtues slotted or too low, then you will be told that&#8217;s the case and may be requested to retrait.  Otherwise, for general gameplay, they&#8217;re there as a &#8220;carrot&#8221; and to make the game easier, but aren&#8217;t vital.  Then the normal completionist/metagame rules apply <img src='http://www.multiplaying.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maeve</title>
		<link>http://www.multiplaying.net/2009/11/25/achievement-haters-anonymous/comment-page-1/#comment-967</link>
		<dc:creator>Maeve</dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.multiplaying.net/?p=2192#comment-967</guid>
		<description>I like deeds and achievements and such to an extent, but I don&#039;t obsess over them. Never understood spending a ton of time to get a meaningless achievement. I liked the badge system in CoH. It was like a scavenger hunt and a certain combination would give you stats or powers. But it was something I did when I was bored more than as a priority.</description>
		<content:encoded><![CDATA[<p>I like deeds and achievements and such to an extent, but I don&#8217;t obsess over them. Never understood spending a ton of time to get a meaningless achievement. I liked the badge system in CoH. It was like a scavenger hunt and a certain combination would give you stats or powers. But it was something I did when I was bored more than as a priority.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
