Aion-WoWIf you haven’t already heard, NCSoft has released a statement saying that for the next three weeks they will be doubling experience gained for level 1-35 characters on weekends.  This is to address the throngs of grievances over how mind numbing grinding is.  Obviously, controversy began within minutes.  Many posts have been made in response, even an official poll on AionSource.  Now, let’s try to analyze the different opinions.

Casuals: THANK… GOD.

Hardcores: WTF? Go back to WoW if you want EZ endgame.

In-Between: (Get to these in a moment)

Now that you’ve read my extremely over-simplified version of the three main opinions, let’s bring in some specific posts, for example, Mojeaux’s response.  Mojeaux believes that this is a step in the wrong direction for Aion, and that it will, in the long term, only hurt the game.  Now, before I type anything else let me be perfectly clear in stating that I fully respect and understand his opinion.  Mojeaux and I both agree that levels 1 to 35 really don’t need an increase in experience (except for perhaps some trouble spots, but those are very infrequent in this level range).  However, I think from a fundamental viewpoint we disagree greatly.  The important thing to note with this experience statement is that it is a gateway to possible future changes.  By testing the lower leveling rates, hence not being a sweeping change to the main trouble spot, and the community’s response to such testing, they can get a better viewpoint of where to proceed for the rest of the game.

Insert the age old conflict of Hardcore vs. Casual, however, this time I would also add in a third faction of “Common Sense Players”.  The Hardcore players see this as a gateway towards future implementations that will lead to Aion’s downfall.  The Casual players have, as always, the exact opposite viewpoint, being Aion’s grind is completely outrageous for anyone who can’t play for more than three hours a day.  Hence, these changes will lead towards a much brighter future and prosperity for all.  (Hmm… this seems eerily familiar to a discussion going on in Congress)  Finally, you have the Common Sense Players.  These moderates understand the Hardcore’s viewpoint, being that they don’t want Aion to be reduced to WoW’s difficulty level when it comes to leveling and gear progression.  (Sidenote~ Very good article discussing WoW’s difficulty written by Raim over at Lagwar.com, should check it out.)  At the same time however, they agree with Casual players that grinding the same mobs again and again does not constitute fun, and surprisingly enough, Aion should be fun  Personally, I would file myself into the Common Sense Player grouping, because while I do love that Aion isn’t an easy game, I hate the fact that within a few days I’m so sick of grinding that I just stop playing for a week.  Though perhaps that’s just due to my generation and all of our newfangled technologies and lack of attention spans.

Now that you’ve got the gist of it, is NCSoft heading in the right direction?  Have they gone too far, or perhaps not far enough?  Even if you haven’t played Aion, how do you feel about experience increases in games that players claim to be “too grindy”?  Also, don’t be surprised if I further discuss this with Raim and Sarc in Episode #10 of the Epic Elyos Podcast.