Do You Dungeon Crawl?

The cleverly named "Danger Forest Dungeon" begins to take shape...
I’m at the point in DangerLands where I’m starting to create the first dungeon, and it got me thinking about what players like in a dungeon. What do you like? Do you like hunting in dungeons? Do you hate it? What are some of your favorite dungeons?
For me, I’ll always remember Befallen in EverQuest. It was my first dungeon, and yes, I got stuck on the wrong side of the locked door and died to a ghoul.
I like the danger in dungeons, because if the shit hits the fan, you can’t run away. You have to play well to survive. Higher risk > better play > more rewarding for me. Also the dungeons (in EverQuest at least) were very interesting. They brought to life what I had always imagined when playing D&D.
Now is your chance to contribute to DangerLands. Let me know what you like/dislike about dungeons, and I’ll try to incorporate what I can as I make mine. Thanks!



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The dungeons in EQ are still the best in any MMORPG to date. EQ2 had a few cool ones also, but not could not beat its predecessor.
My favorites from EQ1 for a single group of players are (and I am going to totally butcher the names probably…its been sooo long) Sebillis, Howling Stones, Chardok, Bastion of Thunder, Dragon Necropolis, and Ssra Temple.
I think what I like best about them was that they really relied on party cooperation to succeed, particularly the newer ones. Bastion in particular.
And don’t forget Mistmoore Castle. Man that place scared the crap out of me the first times adventuring there…this was way before the expansions, of course.
I reup my account every year or so just to go tromp through those old dungeons again. Now that you can hire npc mercenaries, you can solo more spots.
I like the scariness of dungeons, the thought that every turn you take you could be dead, the feeling of always being afraid that something will find you or that you are gonna run into some deadly monster. I like the intensity of the combat that goes on. I liked that you need to rely on groups to stand a chance at getting an reward that may be hidden deep in the dungeon.
I like maze-like dungeons. One’s that actually make a difference which way you go in the beginning, so half way through the player is worried they took the wrong path from the start. It’s also nice when you’re walking around in circles and you don’t notice it unless you pay close attention.
Also, traps, lots of traps and danger.
I know this doesn’t really give a specific idea, but Zelda’s dungeons were always my favorite. They had just the right amount of puzzle and combat to keep both things interesting.
However, that may be a little over ambitious. Hence, I’m sure whatever you come up with will be awesome.
DAoC being my First MMO…
Mithra’s Tomb! I loved that sarter dungon, Tepok’s Mine as well to some degree, but the Tomb had a maze of ways to go, starting right after you zoned in. Where as tepok kind of directed you where you needed to be until you got fairly deep. Seems to allow for you to round a corner and find a group there back up take another route and have it empty except for the mobs lettting you have the duengon to your party’s self. And natrually would run into each other again and again.
WoW and WAR had some decent ones but I think Mithra’s will always hold a special place in my heart.
The ambiance is probably the one thing I love most in the Dunegons, you can get a bunch of people together get into a creepy looking enviornment and start BS’ing and round a dark corner to walk onto a bunch of unknown.
Yea — Mithra’s Tomb… May need to activate my Cammy Subscription just to revisit it now. Thanks!
The problem with puzzles and traps in mmo’s is that they only work for a little while. Soon everyone has a map and they know the traps…I take that back…EQ had some great Oh Shit moments for me when I would fall through the floor to some unknown deep part of the dungeon (Befallen, Sol A, Permafrost).
I always imagine how amazing it would be to play a renovated Everquest on the iPhone. With a fresh rejuvenated player base, young and old alike. Incorporating Certain modern-day MMO design aspects into the game to make it slightly more accessible in today’s world.
My favorite dungeon of all time is Crushbone because it is just such a memorable foray into my first dungeon lurking steps of the MMO world. Although it wasn’t a dungeon per-say, as it was a lot more open than most. However, I think that is what made everquest such a diverse experience. That you had dungeons of all styles. The dark,gloomy, scared to turn the next corner that kept you on the edge of your seat dungeons. As well as the smaller more open and more social dungeons like crushbone where you so fellow parties of adventurers all around. Not to mention dungeons that might blend the two such as Unrest. I think your best would to have each individual dungeon giving the player such a unique feel.
Crushbone was my FIRST ever experience with a “dungeon” and probably one of my favorite memories from that game. “D’Vinn is loose!”
But I think my favorite had to be the one with the Frogloks, where as a Pally I had to camp for weeks to get Ghoulbane. I can’t believe the name escapes me at the moment (Guk?).
Also Karnor’s Castle was one awesomely fun ride. Remember all the trains? Fun times!
I agree with the poster above that EQ had, by far, the best dungeon experiences to date.
9 comments
The dungeons in EQ are still the best in any MMORPG to date. EQ2 had a few cool ones also, but not could not beat its predecessor.
My favorites from EQ1 for a single group of players are (and I am going to totally butcher the names probably…its been sooo long) Sebillis, Howling Stones, Chardok, Bastion of Thunder, Dragon Necropolis, and Ssra Temple.
I think what I like best about them was that they really relied on party cooperation to succeed, particularly the newer ones. Bastion in particular.
And don’t forget Mistmoore Castle. Man that place scared the crap out of me the first times adventuring there…this was way before the expansions, of course.
I like the scariness of dungeons, the thought that every turn you take you could be dead, the feeling of always being afraid that something will find you or that you are gonna run into some deadly monster. I like the intensity of the combat that goes on. I liked that you need to rely on groups to stand a chance at getting an reward that may be hidden deep in the dungeon.
I like maze-like dungeons. One’s that actually make a difference which way you go in the beginning, so half way through the player is worried they took the wrong path from the start. It’s also nice when you’re walking around in circles and you don’t notice it unless you pay close attention.
Also, traps, lots of traps and danger.
I know this doesn’t really give a specific idea, but Zelda’s dungeons were always my favorite. They had just the right amount of puzzle and combat to keep both things interesting.
However, that may be a little over ambitious. Hence, I’m sure whatever you come up with will be awesome.
I reup my account every year or so just to go tromp through those old dungeons again. Now that you can hire npc mercenaries, you can solo more spots.
DAoC being my First MMO…
Mithra’s Tomb! I loved that sarter dungon, Tepok’s Mine as well to some degree, but the Tomb had a maze of ways to go, starting right after you zoned in. Where as tepok kind of directed you where you needed to be until you got fairly deep. Seems to allow for you to round a corner and find a group there back up take another route and have it empty except for the mobs lettting you have the duengon to your party’s self. And natrually would run into each other again and again.
WoW and WAR had some decent ones but I think Mithra’s will always hold a special place in my heart.
The ambiance is probably the one thing I love most in the Dunegons, you can get a bunch of people together get into a creepy looking enviornment and start BS’ing and round a dark corner to walk onto a bunch of unknown.
Yea — Mithra’s Tomb… May need to activate my Cammy Subscription just to revisit it now. Thanks!
The problem with puzzles and traps in mmo’s is that they only work for a little while. Soon everyone has a map and they know the traps…I take that back…EQ had some great Oh Shit moments for me when I would fall through the floor to some unknown deep part of the dungeon (Befallen, Sol A, Permafrost).
I always imagine how amazing it would be to play a renovated Everquest on the iPhone. With a fresh rejuvenated player base, young and old alike. Incorporating Certain modern-day MMO design aspects into the game to make it slightly more accessible in today’s world.
My favorite dungeon of all time is Crushbone because it is just such a memorable foray into my first dungeon lurking steps of the MMO world. Although it wasn’t a dungeon per-say, as it was a lot more open than most. However, I think that is what made everquest such a diverse experience. That you had dungeons of all styles. The dark,gloomy, scared to turn the next corner that kept you on the edge of your seat dungeons. As well as the smaller more open and more social dungeons like crushbone where you so fellow parties of adventurers all around. Not to mention dungeons that might blend the two such as Unrest. I think your best would to have each individual dungeon giving the player such a unique feel.
Crushbone was my FIRST ever experience with a “dungeon” and probably one of my favorite memories from that game. “D’Vinn is loose!”
But I think my favorite had to be the one with the Frogloks, where as a Pally I had to camp for weeks to get Ghoulbane. I can’t believe the name escapes me at the moment (Guk?).
Also Karnor’s Castle was one awesomely fun ride. Remember all the trains? Fun times!
I agree with the poster above that EQ had, by far, the best dungeon experiences to date.
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