Global Agenda Tips: Assault Class part 2
Back by popular demand (okay, just Dean), it’s another episode of GAT! Where I wax intellectual about how I play Global Agenda. Last time, I dropped some mad knowledge of pretty standard stuff I do which can be applied to pretty much any class, thus making the title of the last article pretty pointless. But this time I have a few quick tips that really only apply to the Assault class. Again, these may be things you already do, or they may not even help you. They’re just a few things I do that help my game. I’m like a shitty magician giving away his secrets….before being mauled by the tiger.
Prepping the minigun (and being prepared to bail) – If you are using the mini (or chain) gun with your assault class, you’ve noticed by now that you have two ways to fire the thing. The primary fire (left click) allows you to move, but at a slower speed, and a sacrifice to the amount of power it consumes. The alternate fire (right click) makes you stand in place like a turret, but it heavily reduces the amount of power consumption, allowing you to fire for quite a while. I rarely use the primary fire. I almost religiously use the secondary fire and I do so for two reasons. First, I can get more shots off. Secondly, if I get into a situation where I need to remove myself from the action, having more power will allow you to move further with the jetpack. There’s rarely been a situation where being able to move with the mingun has outweighed the risk of not having enough power to bail out on a sticky spot. Now, one little trick with either firing method is charging the gun. Like in any shooter (and in real life) the chain style weapon has a charge time. What I do is start the charge while in cover (if applicable). I’ve noticed from the moment you begin to hold down on the trigger, you can walk about 3 or 4 steps before getting either slowed by primary fire, or stuck in place by the secondary fire. So with practice, you can time your steps right and begin firing as soon as you show your presence around a corner. This comes in handy a bunch with the next tip.
Emp + minigun = dead turret – One part of my arsenal that I sometimes sweat over until the cooldown timer is done is the EMP grenade. I rarely use it against people though. I almost exclusively keep it around to take out robotic turrets. These things are a huge pain in my ass. I’ve gone some missions doing almost nothing but pissing off Robotics players. So how do you take down a turret? Well, how do I at least? If you see one in a spot that you can’t drop in behind (they can’t see you coming from the back) then pop in, toss an EMP grenade, and get ready to prep your minigun. Once you see the damage numbers flash on your screen, indicating that your nade went “boom”, start moving back around the corner and concentrate your fire on the already wounded turret. Yes, sometimes a robotics player will be able to heal their turret back up. But I’ve found that nine out of ten times, they won’t. This may change over time as more Robotics people learn the class, but for now, I’m happy to be taking out turrets and making their lives hell.




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WOO! More content for the n00b. Also totally helpful. GA doesn’t exactly hold your hand, so even the “mad knowledge of pretty standard stuff” is helpful to someone unfamilliar with PC shooters! THANK YOU SLURMS
Slurms, I almost never use the minigun. Might try out these tips though. I have found that on several maps I really prefer the grenade launcher, esp ones where you can get above or below the control point it comes in handy to be able to fire on enemies you can not see. I like the rocket launcher also. I have found it more acurate than the rifle for sniping. My only problem with it is the slowness of the rocket in flight. Anyway keep the tips coming.
I intend to write up the positives and negatives that I find with all the weapons. My next one was going to be just about those two guns, but I need a bit more time with the rocket launcher to figure out where
Happy to hear that this stuff is making you rethink using an item. Let me know how that turns out!
Bring it nade boy, you’ll rue the day you mess with Rer. <3
I have only played the game for about five hours now, but to me the minigun is the best specialty weapon so far. To be fair I have only used the grenade launcher once and do want to use it more, but I really hate the rocker launcher so far.
Theses tips are great, they have really helped.
I find the rocket launcher works well in open maps, when I can shoot long distances and the lock-on hits. As for the grenade launcher, its amazing when used above a control point. Raining hell down on folks has never been so much fun.
I did not know the rocker launcher had a lock on feature, that changes everything.
If your reticule is on your target when you fire, it homes in.
8 comments
WOO! More content for the n00b. Also totally helpful. GA doesn’t exactly hold your hand, so even the “mad knowledge of pretty standard stuff” is helpful to someone unfamilliar with PC shooters! THANK YOU SLURMS
Slurms, I almost never use the minigun. Might try out these tips though. I have found that on several maps I really prefer the grenade launcher, esp ones where you can get above or below the control point it comes in handy to be able to fire on enemies you can not see. I like the rocket launcher also. I have found it more acurate than the rifle for sniping. My only problem with it is the slowness of the rocket in flight. Anyway keep the tips coming.
Bring it nade boy, you’ll rue the day you mess with Rer. <3
I intend to write up the positives and negatives that I find with all the weapons. My next one was going to be just about those two guns, but I need a bit more time with the rocket launcher to figure out where
Happy to hear that this stuff is making you rethink using an item. Let me know how that turns out!
I have only played the game for about five hours now, but to me the minigun is the best specialty weapon so far. To be fair I have only used the grenade launcher once and do want to use it more, but I really hate the rocker launcher so far.
Theses tips are great, they have really helped.
I find the rocket launcher works well in open maps, when I can shoot long distances and the lock-on hits. As for the grenade launcher, its amazing when used above a control point. Raining hell down on folks has never been so much fun.
I did not know the rocker launcher had a lock on feature, that changes everything.
If your reticule is on your target when you fire, it homes in.
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