Good or bad, I want to go back to Rapture

Saturday 06 February, 2010 at 9:46 pm Steve "Slurms" Lichtsinn 5

There are a handful of games coming out or are already out this year that I am extremely excited about. One of them hits stores (and Steam) next week and that’s Bioshock 2. With trying to finish off Mass Effect before picking up Mass Effect 2 in between play sessions of Global Agenda, I have a bit too much on my gaming plate to pick it up at launch, but I intend to as soon as I can. I absolutely adored the first game. The environment and story were like rich chocolaty blinders to the rough nougat center of game play. Oh so tasty, but would have been epic if that nougat was replaced with smooth caramel. Mmmmmm.

I’m not big on games that try to scare you or creep you out, but Bioshock, whether 2K Games were trying to or not, was able to do both at times while still keeping me glued. Even with the less than perfect ending to an otherwise brilliant game, it seemed odd to most that they would revisit it. I’ll admit, there was a little nerd rage in the pit of my belly when I found out they were making a sequel. But the more I see of Bioshock 2, the more I want to step foot back into Rapture. My love for the game’s setting overpowers any thought of how it might be butchered. It’s one of those titles that I’m a complete sucker for, and even if the second title turns out to be awful, I’d still buy a third. But, I can understand why some people may be miffed. Jordan Thomas recently spoke with Destructoid about this, and here’s a slice of what he said:

“Well, since the early days, I’ve been candid with the team about the fact that no matter what we finally produced, we had to be comfy with the idea that a lot of people would disagree with our core creative choices — internally and externally,” he explains. “For a lot of people, the idea of a sequel to BioShock will always be an abstract ideal, against which any physical experience (with realistic limits) must pale. It’s the nature of fan enthusiasm, I think, to hold a special place in our hearts for things that are novel, and originality certainly drove the first game’s success.

I especially love the last sentence of that statement. It really applies to any form of entertainment doesn’t it? You can play game after game, read book after book, watch movie after movie but when you find that one that really strikes a chord with you; you don’t want to see anything happen to make that experience become impure.

You can read the rest of Destructoid’s article here.



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  • xXJayeDuBXx says:

    Can’t wait till Tuesday, hopefully Steam will allow me to preload the game before hand!

  • Dickie says:

    I’m with you in that I can’t play games that freak me out. I got to the point in the first game where all the lights went out and when they came back on there were people on crosses hanging from the ceiling. I turned the game off and went to my padded corner to cry for a bit…

    Most people that played through it really enjoyed it though and it sold well, so I can’t say that I’m surprised they made a sequel. I /might/ pick up the sequel once the reviews on the multi-player functionality are out. If it seems like people will be playing that for a while it may be worth it.

    • I will say the addition of multiplayer is still baffling to me, even after listening to their explaination of how it was implemented. The first one didn’t need it, and I don’t see the benefit of adding it to the sequel.

      With that said though, I will say some of the game modes look fun. But my concern is that the actual control was something I felt was a weakness of the first one, so to make a multiplayer mode is scary to me.

      We’ll see though!

  • Solvanirn says:

    The one thing that sold me on Bioshock was not the fact that you could add plasmids to make a different experience each time. It was definitely the ambiance surrounding you as you walked what was once paradise, but now turned to hell. I loved the holotapes or w/e they were as you explored around, they only added to the creepiness (the surgical ward is still scary as hell) of the desolate city and gives you a glimpse into what happened. Loved every minuted of it and loved it again when I preordered the sequel and got the first one for the comp.

    Multiplayer never interested me in Bioshock. I can see why they added it to try and compete a bit with games like L4D. I won’t be playing a whole lot of it, but it is a nice touch to it.

    Would you kindly please release the game already??? :)


    • Solvanirn:

      Would you kindly please release the game already??? :)

      Hehe, yeah tommorow it’s out…but I have to wait a few weeks. Just bought ME2 last night. That may be my last purchase until my Bday next month.

      And yes, hearing the tapes around Dr. Suchong’s area was freaky. There was one point where they talked about doing things to one of the little sisters and I had to save, walk away, and couldn’t play for about a week. Hard to take stuff like that being a parent.

  • 5 comments

    1. xXJayeDuBXx Comment:February 7, 2010 at 4:52 am

      Can’t wait till Tuesday, hopefully Steam will allow me to preload the game before hand!


    2. Dickie Comment:February 7, 2010 at 12:13 pm

      I’m with you in that I can’t play games that freak me out. I got to the point in the first game where all the lights went out and when they came back on there were people on crosses hanging from the ceiling. I turned the game off and went to my padded corner to cry for a bit…

      Most people that played through it really enjoyed it though and it sold well, so I can’t say that I’m surprised they made a sequel. I /might/ pick up the sequel once the reviews on the multi-player functionality are out. If it seems like people will be playing that for a while it may be worth it.


    3. Steve "Slurms" Lichtsinn Comment:February 7, 2010 at 2:17 pm

      I will say the addition of multiplayer is still baffling to me, even after listening to their explaination of how it was implemented. The first one didn’t need it, and I don’t see the benefit of adding it to the sequel.

      With that said though, I will say some of the game modes look fun. But my concern is that the actual control was something I felt was a weakness of the first one, so to make a multiplayer mode is scary to me.

      We’ll see though!


    4. Solvanirn Comment:February 8, 2010 at 12:12 pm

      The one thing that sold me on Bioshock was not the fact that you could add plasmids to make a different experience each time. It was definitely the ambiance surrounding you as you walked what was once paradise, but now turned to hell. I loved the holotapes or w/e they were as you explored around, they only added to the creepiness (the surgical ward is still scary as hell) of the desolate city and gives you a glimpse into what happened. Loved every minuted of it and loved it again when I preordered the sequel and got the first one for the comp.

      Multiplayer never interested me in Bioshock. I can see why they added it to try and compete a bit with games like L4D. I won’t be playing a whole lot of it, but it is a nice touch to it.

      Would you kindly please release the game already??? :)


    5. Steve "Slurms" Lichtsinn Comment:February 8, 2010 at 1:41 pm


      Solvanirn:

      Would you kindly please release the game already??? :)

      Hehe, yeah tommorow it’s out…but I have to wait a few weeks. Just bought ME2 last night. That may be my last purchase until my Bday next month.

      And yes, hearing the tapes around Dr. Suchong’s area was freaky. There was one point where they talked about doing things to one of the little sisters and I had to save, walk away, and couldn’t play for about a week. Hard to take stuff like that being a parent.


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